Growing up, I had an uneasy feeling that some day I would have to make a choice between being a musician and a scientist. So far, that day has not yet arrived. As a music technology major at Northwestern University, I researched connections between video games and musical aptitude, and developed software to model spatial reverberation for multichannel audio systems. At Cambridge I studied for an MPhil in Physics at the Cavendish Laboratory, building acoustical models of Renaissance Venetian Churches. I later did my PhD in the Music Technology program at New York University, and I'm now a postdoctoral researcher in the 3D Audio and Applied Acoustics Laboratory at Princeton University.